From a gauge point of view, it doesn't make a difference, FltSim does this behind the scene. In the virtual cockpit, FltSim automatically translate and renders the flat gauge surface to the 3D polygon of the panel. In FltSim, there are panels, there are gauges that can be configured on a panel, a gauge is a flat render surface where bitmaps are drawn to and animated over. ![]() Introduction: differences between X-Plane and FltSim panels Hi, this is the tutorial you'll find in the GNS V2 X-Plane User's Manual, until the X-Plane SDK offers plugins a more elaborate way to add any 'gauge' to a 3D cockpit.
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